I’m guilty of it; a lot of us independent artist folks probably are — that faux significance; the absurd and giant plume of fake feathers. Oh, you’re just working on *so* many things and are-and-have accomplished *so* much.
But you really haven’t. You and your accomplishments are…pretty insignificant. Sure you’ve got thousands of followers and people retweeting you. You’ve got stacks of concept drawings and half fleshed out scripts.
But really? You haven’t done shit. You know how you can tell if you haven’t done shit? You *want* to be significant. You *want* to feel you’ve accomplished something.
You know who doesn’t have those feelings? People who have accomplished things; people who have done shit.
It doesn’t mean you’re not working your tail off, it just means maybe you should stop wasting time trying to prove to yourself and to everyone around you that you’re significant and should instead accomplish shit that actually makes you significant.
It’s okay that you’re insignificant — for now.
Work hard, crush skulls, stop building a Jenga stacked pedestal for yourself, and maybe someday you and your work will matter.
You’ll only ever be significant when you stop trying to be significant because significant people don’t have time to concern themselves with being significant — or insignificant. They just achieve.
I think sometimes it can be forgotten in the endless stream of YouTube videos and tumblr GIFs and DeviantArt postings and Netflix queued movies that making art matters — especially to people who aren’t artists.
Art inspires them to live their lives better; it helps them to make better choices. They get to walk miles and miles in shoes they’ve never worn. Artists show people what might happen if you give a machine free will; the ups and downs of genetic manipulation. Art reminds people what’s important and what’s worth fighting for and what it means to be good and what evil looks like.
Without art, humanity would fall apart. Without art, it probably wouldn’t have survived as long as it has.
Yuck. Caught a bad, bad flu bug that pretty much knocked my lights out the past week or so. Definitely slowed progress on my animating duties. But I feel like I should be back in the saddle by this weekend. Should be able to get DOA out by the end of April.
Web comic page is up! Still a few weeks out from launching the comic, but feel free to swing by and check it out. I’m still going to be fiddling around with it a little bit leading up to the launch, but I’m pretty happy with it thus far. :)
All of the dialog tracks are edited and processed. I’m currently working on one of the more kinetic action shots, then I’ll be laying down the animation using the dialog, lip sync, etc — by far my favorite part of animating!